These rules are a modified version of those posted for ESL Overwatch North America.

1. Eligibility

Players eligible to play in the league must: (i) have an active account that is in good standing; (ii) at the start of each season, are over the age of majority in Canada; (iii) possess a personal licensed copy of Overwatch (PC) associated with their account. All applicable laws and regulations apply. An individual entrant may only win one prize during the tournament.

2. Teams

2.1 Toronto Overwatch Beer League

The Toronto Overwatch Beer League is a locally based competition, where teams that are comprised of up to six (6) Players, and six (6) substitutes, compete as part of a team (“Team(s)”) to play the PC version of Overwatch in a LAN based setting exclusively at the The Hive Esports Centre venue. Teams are registered in advance and will add Players as needed to complete a roster. None of the Team members may be associated with more than one Team in the Toronto Overwatch Beer League.

2.1.1 Team Names

All teams will have been selected in advance, selected teams must comply with team naming standards as dictated by an Overwatch Toronto Organization administrator. If an administrator feels that a name is offensive, discriminatory, or in any way is not in keeping with the community standards of the Toronto Overwatch Beer League, the team captain will be asked to resubmit their team name. Teams cannot play until an approved team name has been selected.

2.1.2 Team Tags

Each team will also have a team tag as an abbreviated version of their team name. These tags can be from 2-6 characters in length. As with the team names all team tags must be submitted to an Overwatch Toronto Organization administrator and must conform to the same standards as outlined above.

2.1.3 Starting Players

Each team requires a minimum of six (6) starting players. If the team fails to start the match with a full roster they will face forfeiture. If a team requires time to allow for starting players to arrive the match official can offer a grace period at their discretion. If agreed upon by the opposing team, a team can use a suitable "fill in" player if available. However, this is at the opposing team captain's discretion.

2.1.4 Substitute Players

Each team can have up to six (6) substitute players. Substitute players can be used in any Toronto Overwatch Beer League matches and there is no limit on the total substitutions made per match. Substitutions will occur between maps. In the event of an emergency, teams can be allowed one emergency substitution per match. This emergency substitution will take place after the current map phase has ended (e.g. attack/defense). If the player who needs to leave is unable to finish that phase their team will have to do so shorthanded until the phase is completed. After it is completed the teams will take a short time out to allow the new player to log in and join the game.

2.1.5 Sponsorships

Teams are free to acquire sponsorships as they please. Neither the Toronto Overwatch Beer League nor the Overwatch Toronto Organization are permitted to take any portion of team sponsorship in any form. Any and all sponsorships of teams may be subject to the standards of Blizzard regarding acceptable sponsorship partners. For further information consult

2.2 Team Conduct

All teams are required to adhere to the standards of conduct for the Toronto Overwatch Beer League.

2.2.1 Sportsmanlike Play

All teams are expected to conduct themselves within accordance of our player conduct standards (as outlined in section 4.1). While each player is held accountable for their own actions, team captains are encouraged to address player conduct issues as quickly as possible to avoid escalation and possible penalties.

2.2.2 Streaming

Players are permitted and encouraged to stream any Toronto Overwatch Beer League matches that they are participating in, provided the stream is delayed by 30 seconds.

2.2.3 Guests

Players are welcome to have guests join them at the venue, however during matches guests are not to sit with players at their stations nor are they allowed to look at other players' screens.

2.2.4 Screen Watching/Coaching

During matches only registered players and substitutes are permitted to watch players at their stations while they are playing. Teammates are permitted to act as coaches while they are not in game if they wish, however all players must remain with their teams' stations for the duration of the match. Any players found screen watching the opposing team during a match are subject to the rules and penalties outlined in the section regarding cheating (section 4.2)

3. Match Format and Schedule

3.1 Match Format

Each match will be comprised of a best of 5 maps format. Each map will be played using standard competitive match settings, allowing each team to have an opportunity on attack and defense on any assault, escort, or hybrid maps and best 2 out of 3 on control maps.

3.1.1 Map Selection

Map selecttion will be predetermined for each week of the schedule. The map pool for each week will be posted at the start of the season and available to all teams.

3.1.2 Random Map Selection

Map selection for the season is determined using the following methodology:

Each week there will be a randomly selected map for assault, escort, hybrid, and control map types. The fifth map each week will be a randomly selected map from all map groups. Each week the map types rotate in order of which type is first, second, third, and fourth. For example, if control is the first map type in Week 1 it would be the second map type in Week 2, the third in Week 3, and so on.

3.1.3 Map Pool

The Toronto Overwatch Beer League will use all maps currently playable in Overwatch competitive play as eligible for match selections. The eligible maps for Season 2 are:

Assault Maps

  • Hanamura
  • Horizon Lunar Colony
  • Temple of Anubis
  • Volskaya Industries

Escort Maps

  • Dorado
  • Junkertown
  • Route 66
  • Watchpoint: Gibraltar
  • Rialto

Hybrid Maps

  • Eichenwalde
  • Hollywood
  • King's Row
  • Numbani
  • Blizzard World

Control Maps

  • Ilios
  • Lijang Tower
  • Nepal
  • Oasis

3.2 Schedule

Matches will be played every week at The Hive Esports Centre on LAN. All players must be in attendance at the venue.

3.2.1 Match Times and Days

Matches will occur weekly on Sunday nights. Each Sunday will have four scheduled matches, at 2pm, 4pm, 6pm, and 8pm. Toronto Overwatch Beer League organisers will provide live support for the teams during match days.

3.2.2 Bye Weeks

Bye weeks may be scheduled depending on the total number of teams in the given season. In instances where there are odd numbers of teams, bye weeks may be scheduled to allow for the most optimal schedule.

3.2.3 Playoffs

Playoffs will be played all in one day. Following the end of the regular season, the playoffs will take place on the weekend following the last scheduled week of play. The top 4 teams from the regular season will play throughout the day.

4. Match Layout and Rules

4.1 Roster

At the start of the match, only players currently registered on the team are eligible to play.

4.2 Rule Enforcement

All rules are open to an administrator’s interpretation, and they will have final say on any rulings. Rules may be changed by the Toronto Overwatch Beer League administrators at any time, but all teams will be made aware before doing so.

4.2.1 Reporting

Team captains are required to report all applicable information to the match administrator. Team captains are responsible for reporting:

  • Match results
  • Pauses that occur during the match
  • Player substitutions
  • Any rule violations
  • Any technical issues that occur during the match

4.3 Patch

All players must be playing on the most current patch available on the Blizzard live North America server.

4.4 Delay of Match Start

If a team is shorthanded at the start of the match, the match can be delayed up to a maximum of 15 minutes to wait for the player to arrive. This is at the discretion of the match administrator after speaking with both team captains. If a team does not have a full 6 man starting roster by that time, the team short of players will forfeit the match, unless suitable arrangements have been made per the rules outlined in 2.1.3.

4.5 Team Positions

The two teams will be organized into different sections of computer terminals in the The Hive Esports Centre. Team captains can discuss with one another and take their preferred computer stations, either upstairs or in "the pit".

5. Match Settings

Matches will be set up one map at a time in a custom game format. A league administrator can set up a lobby, or team captains can decide among themselves who will create the lobby. Matches will be set to competitive preset rules.

5.1.1 Game Invites

Each team captain is responsible for inviting their team into the match. Once the lobby has been created the creator must invite the opposing team captain. The creator of the game lobby can invite other players by searching for nearby players in the group up function, right clicking the appropriate players, and selecting "Invite to custom game".

5.1.2 Map Settings

All games will be created using the following map settings:

  • Rule Set: Competitive
  • Map Rotation: After a game
  • Map Order: Single Map
  • Return to Lobby: After a game
  • Map Control Point: All
  • Map Option: Disable all maps except for the map that is to be played
  • Hero Options:
    • Hero Selection Limit: 1 Per Team (all heroes allowed)
    • Allow Hero Switching: On
    • Role Selection Limit: None
    • Respawn as Random Hero: Off
  • Gameplay Options:
    • High Bandwidth: On
    • Control Game Mode Format: Best of 3
    • Health Modifier: 100%
    • Damage Modifier: 100%
    • Healing Modifier: 100%
    • Ultimate Charge Rate Modifier: 100%
    • Respawn Time Modifier: 100%
    • Ability Cooldown Modifier: 100%
    • Disable Skins: Off
    • Disable Health Bars: Off
    • Disable Kill Cam: On
    • Disable Kill Feed: Off
    • Headshots Only: Off

6. Match Rules

6.1 Pauses

A game can be paused for a total of 5 minutes per map. This can only be done in emergency circumstances or to resolve a technical issue. Upon a game being paused the match administrator will monitor the time paused and oversee the issue.

6.2 Game Restart

In emergency or extreme circumstances a match administrator can grant a game restart. This should only be reserved for instances where a technical issue has occurred or if the game has been started with incorrect game settings. The match administrator ultimately has full discretion on when a game can be restarted.

7. Player Conduct

All players in the Toronto Overwatch Beer League are expected to behave in a respectful and sportsmanlike way with their team and competitors, outlined in this section is a detailed guideline for appropriate player behaviour and actions.

7.1.1 Disruptive Behaviour

Teams are expected to play at the utmost ability during all matches and maintain a behaviour of sportsmanship and fair play. Any behaviour or actions that would lead to unfair play will not be tolerated. Behaviours such as hacking, ‘throwing’, ringing, intentional disconnection, or cheating are all considered unsportsmanlike play. Match administrators are the sole arbiters of whether players are conducting themselves accordingly in match and any rulings are at their discretion.

7.1.2 Profanity and Hate Speech

Players must refrain from using language that would publicly be considered vulgar, insulting, abusive, threatening, or otherwise objectionable. Players should discourage this type of behaviour in all instances.

7.1.3 Penalties

Any instances where player conduct is seen to be in breach of the rules outlined can be subject to a team penalty at the match administrators discretion. The nature and extent of the penalty is at the discretion of the administrator. Depending on the severity of the infraction penalties can range from:

  • Verbal warning
  • Written warning (two consecutive written warnings will result in a player being banned in their next scheduled match)
  • User game bans
  • User match bans
  • Forfeit of game round
  • Forfeit of match

Penalties more severe than these would be determined on a case by case basis and are at the discretion of the leadership of the Overwatch Toronto Organization along with the offending team's captain.

7.2 Cheating

Players must perform to the best of the abilities at all times. All players are expected to know and understand the rules as outlined in this document and compete within these parameters. No cheating of any kind will be tolerated in the Toronto Overwatch Beer League. Players found to be cheating can face disqualification from the league. The Overwatch Toronto Organization and Toronto Overwatch Beer League accept no responsibility in the event a user has their license revoked by Blizzard Entertainment on the grounds of cheating. Cheating can include but is not limited to the following behaviours:

  • Use of aim assist or hacking tools in game
  • Hacked or modded hardware (e.g. keyboard/mouse) that is un-sanctioned by the manufacturer
  • DDoS attacks
  • False identity or "ringers" playing under another user's account

7.3 Player Verification


8. General Release

As a condition to being allowed to participate in this Competition and to the greatest extent permitted by the applicable laws and regulations, Players agree to release and hold harmless Released Parties from any liability whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Competition or delivery, misdelivery, acceptance, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, losses and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, defamation or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty or other theory.